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Name:Morphine no jutsu
Rank:D
Element(s):N/A
Type:Medical
Description: A simple medical jutsu. The user can drop the blood rate of a person.
This would also let the wound not hurt as much as it normally would. It can used on closed or open wounds. The user Places his/her hand on the place where it is going to be used to sends out charka waves to slow down the blood rate. It much can kill you.
Name: Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Element: -
Type:Supplement
Description: Kawarimi no Jutsu is a basic Ninjutsu technique.
When in danger the ninja will quickly substitute themself with another nearby object.
This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack
Name:Tenkuu Shotto
Rank:B
Type:Ninjutsu
Element:Wind
Description:The user would bring charka down to his feet. The longer he holds it the higher you can go. The maximum this jutsu can launch you is 50 feet up in the air.
It can also be set into different directions. If you are in contact with someone they would launch at the same speed and same feet. Maximum speed is 50 miles per hour. Roku can launch a maximum of 5 times in the air
This jutsu can be used with less charka while wearing Tenkuu Yakke
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Name:Shinkokyuu
Rank:B
Type:Ninjutsu
Element:Wind
Description:This jutsu lets you hold your breathe for an extended amount of time. It creates a bubble in the water,poison,etc...It allows you as long as your intact with the bubble. If your hand moves away from the bubble it will burst.
You can move while in this jutsu. You must use this jutsu before submerged into water. This can be used when submerged into any thing. Goo,water,sand, etc.
This jutsu can be used with less charka while wearing Tenkuu Yakke
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Name:Tenkuu Oomizu
Rank:B
Type:Ninjutsu
Element:Wind
Description:This jutsu lets the user create a wave of air. The uses throws they hands to the ground. The longer you have your hands on the ground the longer the jutsu last. It can make as many waves as how much charka you have. The waves move up to 30 mph and will drag the opponent to trees rocks, etc....